Can someone give me a brief overview of how to best use async/await with Unity? I'm still having trouble wrapping my brain around it. How do we access the Unity SynchronizationContext? How would one replace a Coroutine with an async method? How do we tell an async method to run on the main thread vs a background thread?
Nov 12, 2015 · Using Lua coroutines to create an RPG dialogue system By Jeremy Clarke Apr 11 2016 07:31 Gamedev Reblogged Comments. Recently I've been working on an RPG with a friend, for whom coding is not their strong point. We're using the excellent LÖVE framework, so the whole game is written in Lua.
system:inmation supports Lua version 5.3. For more information about this version and for links to other resources visit the Lua website.As Lua is an open standard, there is a huge amount of support and documentation available online and plenty of books covering the language. inmation does not support the entire Lua ecosystem.
This is a follow-on from my previous post on Python 3.5's new async/await syntax. Rather than the simple background timers used in the original post, this one will look at the impact native coroutine support has on the TCP echo client and server examples from the asyncio documentation.
Oh man, someone was foolish enough to ask me to talk about one my all-time favorite languages. Where to begin? First, let me take a minute to list some of the points I want to cover: * Simplicity * Understandability * Really fast * Extensibility A...
optimize: removed unnecessary code that was for the old coroutine abortion mechanism based on Lua exceptions. we no longer need that at all because we have switched to using coroutine yield to abort the current coroutine for ngx.exec, ngx.exit, ngx.redirect, and ngx.req.set_uri(uri, true). upgraded Lua Resty DNS Library to 0.06.