We also now have support for NVIDIA’s popular PhysX physics solution, a range of big improvements to our Sandbox Editor and an all-new Asset System and Browser. We should also point out that in the spirit of our new, community-driven approach, CE 5.3 includes several features that are released earlier than usual as Beta versions.
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Imagine sandbox games like minecraft/space engineers with proper fluid support. The possibilities! ... these types of engine issues are the exact reason that PhysX ...
DeepFont is a new CUDA-based system by researchers from Adobe, Google, and Snapchat that achieves higher than 80% top-5 accuracy. Graphic designers have the desire to identify the fonts they encounter in daily life for later use.
Oct 05, 2009 · ASRock M3A770DE Motherboard - AMD's Discrete Value Chipset (Page 10) ... Sleep of Reason is an interesting game it is heavy on PhysX so to play it properly you will really want an NVIDIA GPU ...
Crytek games used to be "sandbox" gameplay (very open for a FPS), "sandbox" console vars configuration (you can modify all you want in game mode in realtime) and "sandbox" editor (SANDBOX is the name they use for the Farcry editor). All three sandbox experiences packed into a game (editor included into the game seems a crytek trademark).
The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs. PhysX is already integrated into some of the most popular game engines, including Unreal Engine, and Unity3D. The PhysX SDK is now open source, available under a BSD 3 license.